

However, it's beyond the scope of this FAQ article to list all of the files, for which this is true.

So there is a chance that a mod for X3TC might also work for X3AP. However, X3AP also uses several files from the X3TC directory. The reason for this are the new files added by X3AP and the new file structure. Mods created for either X3TC or X3AP, should generally be considered incompatible to the other game. That way the script won't work properly or - in the worst case - won't work at all! While a script written for X3AP will be loaded in X3TC just fine, new X3AP commands are simply unknown and will therefore be skipped. Yes, as long as those scripts don't use any script commands, which were introduced with X3AP. What about scripts made for X3AP - are they compatible with X3TC? Otherwise you should be able to use it without problems. If either or both of these listed statements is true for a script, it will have to be adjusted to properly work in X3AP. Please check their specific topics for further information.) (The Ship Command Slots list in the English Community Script & Mod Download Library shows that this is only true for a small amount of scripts, whereby some of them have been adjusted already to work with X3AP.
